Texture mapping

Nothing we have discussed so far can bring as much realism to a 3D scene as texture mapping. Lighting comes close, but it doesn't have near the impact a simple texture map can have when applied to a set of polygons. In this chapter you will learn to achieve a high level of realism trough an introduction to the concept and implementation of texture mapping techniques in OpenGL.

In this chapter you will learn:

  • The basics of texture mapping
  • Texture coordinates
  • Texture objects and texture binding
  • Texture specifications with 1D, 2D, 3D and cube map textures
  • Texture filtering
  • Mipmaps and auto mip generation
  • Texture paramaters
  • Wrap modes
  • Level of details
  • Texture environments and functions

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