Game (Skeleton)
In case the code repo ever goes down, this is a local backup of the Game class
using System;
using GameFramework;
using System.Collections.Generic;
namespace Skeleton {
class Game {
// Singleton
private static Game instance = null;
public static Game Instance {
get {
if (instance == null) {
instance = new Game();
}
return instance;
}
}
protected Game() {
}
public void Initialize() {
}
public void Update(float dt) {
}
public void Render() {
}
public void Shutdown() {
}
}
}