Earn Currency

We will not have in app purchases in this game, however we will have advertisements. This screen will let players watch an ad for money

earn_currency.jpg

  • Clicking on the close button will bring the player to the Town Scene
  • Clicking the dark overlay will bring the player to the Town Scene
  • Clicking the action button will Play a full screen video ad when available
  • If a video is successfully watched, the main dialog is closed and This dialog is shown
  • If a video is NOT successfully watched, the main dialog is closed and This dialog is shown

Notes

  • There is a dark overlay over the main screen
    • This stops interaction with the rest of the scene
  • Note the treasure chest! We will need a graphic for it!
  • If no video is available, we will disbale the "Play Video" button in code
    • And communicate lack of ads trough text

Nine Slice

Nine Slicing is a way to stretch windows without their corners getting all kinds of fucked up. Here is an example:

Nine Slice 1

The actual graphic is split into 9 parts:

  • Top Left - Will not scale
  • Top Center - Will scale side to side
  • Top Right - Will not scale
  • Middle Left - Will scale up and down
  • Middle Center - Will scale up and down as well as side to side
  • Middle Right - Will scale up and down
  • Bottom Left - Will not scale
  • Bottom Center - Will scale side to side
  • Bottom Right - Will not scale

Or, visually:

Nine Slice 2

Generally you want to avoid patterns. We can guarantee that the top left of the pattern will always line up, but not that the bottom right will. Altough, gradients are popular.

Take a look trough any popuplar game, this is how they ALL do windowing.

Three Slice

Unlike a window, buttons tend to be a set height. Therefore, producing them is a lot easyer. Instead of cutting the asset up into nine slices, we cut them up into only three:

  • Left - Will Not Scale
  • Center - Will scale side to side
  • Right - Will not scale

Or, visually:

Three slice

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