Texture mapping
Nothing we have discussed so far can bring as much realism to a 3D scene as texture mapping. Lighting comes close, but it doesn't have near the impact a simple texture map can have when applied to a set of polygons. In this chapter you will learn to achieve a high level of realism trough an introduction to the concept and implementation of texture mapping techniques in OpenGL.
In this chapter you will learn:
- The basics of texture mapping
- Texture coordinates
- Texture objects and texture binding
- Texture specifications with 1D, 2D, 3D and cube map textures
- Texture filtering
- Mipmaps and auto mip generation
- Texture paramaters
- Wrap modes
- Level of details
- Texture environments and functions